Seeker Abilities (Deminaught):

Modification-Point Cost: 8

Taps into the abilities of this class. Once this has been purchased, a character can then proceed to purchase actual abilities.

 

Prerequisites for this class:

Know all Argonaught (Adventurer / Seeker), Juggernaught (Adventurer and Seeker) and Warrior (Adventurer and Seeker) abilities.

 

%Roll:   Abilities: 4

01-25:    Battle Shout             (Ability) (Modification-Point cost 8)

26-50:    Defensive Strike 2  (Ability) (Modification-Point cost 8)

51-75:    Dragon Resistance (Ability) (Modification-Point cost 8)

76-00:    Talon                        (Ability) (Modification-Point cost 8)

 

 

Battle Shout (Seeker Ability (levels 0 - 5th) Return to top

 

Increase the Defense/Offense and Moral checks for all allies within the "Area of Effect".

 

Modification-Point Cost (M.P.C.) : 8

Prerequisites --------------------------- : Deminaught

Ability-points to invoke:

4

Area of Effect:

1 space (5') x the Deminaught's strength.

 

Example:

If the Deminaught has a 33 strength, the"Area of Effect" of this ability will be 33 spaces out in all directions from the current position of the Deminaught. This ability moves with the Deminaught.

Avoidance-Roll:

None.

Damage:

None.

Duration:

1 hour (720 turns) (+ 30 minutes per scroll memorized after learning this ability).

Effect Time:

Instant.

Explanation:

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Initially, this ability will grant the Deminaught and all allies within the "Area of Effect" +1 to Defense/Offense and Moral Checks for the "Duration" of the ability.

 

There will be a bonus of +1 to Defense/Offense adn Moral Checks for the "Duration" per scroll memorized after learning this ability.

Hand Movement:

None. The Deminaught must be able to verbally shout for this ability to take effect.

Healing:

Not applicable.

Immunities:

Not applicable.

Invoke time:

Instant.

Maximum Adjustment:

+6 Defense/Offense and Moral Checks.

Notes:

None.

Range:

This ability will emanate from the current position of the Deminaught. This ability's "Area of Effect" will move with the Deminaught.

Resting Time:

None.

Special:

None.

Susceptibilities:

None.

Value: 8,000 white-gold

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Defensive Strike 2 (Seeker Ability (levels 0 - 5th) Return to top

 

Deminaught has a chance to strike a foe which strikes and wounds him or her during combat.

 

Modification-Point Cost (M.P.C.) : 8

Prerequisites --------------------------- : Juggernaught ability, "Defensive Strike 1".

Ability-points to invoke:

4

Area of Effect:

All foes which wound the Juggernaught and are within range of the Juggernaught's hand-held weapon.

Avoidance-Roll:

None.

Damage:

As weapon wielded.

Duration:

1-D12 turns (+ 1 turn per scroll memorized after learning this ability).

Effect Time:

Instant.

Explanation:

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This ability will give the Deminaught a chance of gaining 1 free counter-strike against each and every attacker which successfully wounds him or her in combat, if they are within weapon range.

 

Only foes, who are in front, front-side and side of the Deminaught can be struck, unless the Deminaught has learned an ability that will specifically allow back-side and back combat maneuvers (i.e., monk abilities, treasure items which enhance vision (like 360 sight), etc.).

 

This ability will not work against foes which are unseen, or against surprise attacks, but if the Deminaught has an ability of premonition, or anything like it, warning him or her of an impending attack, a successful initiative against a foe will enable this ability as normal.

 

Chance: 10% A 19-20 on a D20 roll will indicate the Deminaught can attempt to strike a foe who has wounded him or her. Note this attack may be evaded by the attacker as normal.

Hand Movement:

Not applicable.

Healing:

None.

Immunities:

See: "Explanation".

Invoke time:

Instant (this ability can be invoked during your defensive turn), and will last for the "Duration".

Maximum Adjustment:

10% This ability replaces the Juggernaught ability, "Defensive Strike 1", it does not stack with it.

Notes:

None.

Range:

All foes which wound the Deminaught and are within range of the  Deminaught's hand-held striking range.

Resting Time:

None.

Special:

None.

Susceptibilities:

None.

Value: 8,000 white-gold

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Dragon Resistance (Seeker Ability (levels 0 - 5th) Return to top

 

Gives the Deminaught an added Damage-Reduction to outer armor worn.

 

Modification-Point Cost (M.P.C.) : 8

Prerequisites --------------------------- : Deminaught

Ability-points to invoke:

4

Area of Effect:

The outer armor worn by the Deminaught only.

Avoidance-Roll:

None.

Damage:

Not applicable.

Duration:

2 hours (+ 30 minutes per scroll memorized after learning this ability).

Effect Time:

Instant.

Explanation:

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This ability will give the Deminaught Damage-Reduction of 1 to the outer set of armor worn (+1 per 20 levels advanced above level #0 (i.e., 2 at 20th, 3 at 40th, etc.).

Hand Movement:

None.

Healing:

Not applicable.

Immunities:

Not applicable.

Invoke time:

Instant (this ability can be invoked during your defensive turn), and will last for the "Duration".

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

Outer armor only. Skin, or inner, armor will be considered as outer armor if it is the only armor being worn.

     Also, simple clothing will be considered at outer armor, if no armors are being worn at all.

Resting Time:

None.

Special:

None.

Susceptibilities:

Not applicable.

Value: 8,000 white-gold

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Talon (Seeker Ability (levels 0 - 5th) Return to top

 

Gives the Deminaught bounus damage while wielding any weapon he or she is proficient with.

 

Modification-Point Cost (M.P.C.) : 8

Prerequisites --------------------------- : Deminaught

Ability-points to invoke:

4

Area of Effect:

The weapon being wielded.

Avoidance-Roll:

None.

Damage:

+ 1-D12 (+1 per scroll memorized after learning this ability).

Duration:

2 hours (+ 30 minutes per scroll memorized after learning this ability).

Effect Time:

Instant.

Explanation:

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The Deminaught will gain a +1-D12 damage when wielding any weapon he or she is proficiently trained in.

 

See: "Susceptibilities".

Hand Movement:

None.

Healing:

Not applicable.

Immunities:

Not applicable.

Invoke time:

Instant.

Maximum Adjustment:

None.

Notes:

None.

Range:

As the weapon wielded.

Resting Time:

None.

Special:

None.

Susceptibilities:

This damage bonus will not be added if the Deminaught is not fully trained in the weapon he or she is wielding.

Value: 8,000 white-gold

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